Darrington Press

Features
How Daggerheart hopes to avoid D&D-style analysis paralysis, from Chris Perkins - who has worked at a senior level on both
Just like his work on D&D, Chris Perkins is focused on helping players find their place in the Daggerheart community.
June 05, 2026
Trent Cannon

Features
Former D&D creative lead Chris Perkins says too many rulebooks hurt tabletop RPGs. so he's changing that with Daggerheart
The secret to getting people to play D&D adventures is to make them buy fewer books, Daggerheart's Chris Perkins explains
June 02, 2026
Trent Cannon

Features
Daggerheart’s Hope & Fear expansion could completely change how RPG campaigns handle villains
Daggerheart is aimed at getting players involved in building the world around them, so letting them help build the villain of a campaign feels like a natural step.
June 01, 2026
Trent Cannon

Features
A D&D dungeon master is referee, storyteller, and organizer. Critical Role's Matt Mercer wants to help lighten the gamemaster's load with Daggerheart
Tabletop is meant to be a group effort and Daggerheart wants to push that philosophy to the fore.
May 28, 2026
Trent Cannon

Features
Critical Role's Matt Mercer explains how Daggerheart fixes some of D&D’s biggest frustrations
The Daggerheart system is about trying to break some old habits games like D&D have instilled in players and GMs.
May 26, 2026
Trent Cannon

News
Daggerheart Creative Director Chris Perkins says Darrington Press can't be "vanity press" for Critical Role
The games and expansions that come out of Daggerheart can't just be for the enjoyment of the Critical Role crew
April 03, 2026
Trent Cannon

News
Chris Perkins is enjoying being free from the "50 Year Legacy" of D&D as he works on Critical Role's Daggerheart
Daggerheart is a new system, which means Chris Perkins is able to experiment and push the envelope more than he could while working on D&D.
April 02, 2026
Trent Cannon