If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
Critical Role mastermind Matt Mercer has a surprise origin story - he never finished his first D&D campaign
The creator of Exandria has always had big ideas for his Dungeons & Dragons sessions. Too big, it turns out, for the first people Critical Role star Mercer ever played with

Popverse's top stories
- Dark Horse CEO/Founder Mike Richardson exits after 40 years as new owners bring in new boss from gaming & Lord of the Rings
- The most expensive Magic: The Gathering x Teenage Mutant Ninja Turtles cards
- Livestream Critical Role, The Boys, and more panels from Seattle's ECCC 2026 free thanks to Signet Collectibles!
Matt Mercer is, in so many ways, the face of modern TTRPG storytelling. As founder of Critical Role's land of Exandria, Mercer played a huge part in the creation of the liveplay medium and, maybe even more impressive, the evolution of Dungeons and Dragons from niche nerd culture to stadium-filling showbiz. How ironic is it, then, that by Mercer's own admission, he never finished his first D&D campaign?
The story comes from an interview Mercer did with Forbes, in which the now-iconic GM explained his origin story with TTRPGs. After being gifted a Dungeons & Dragons Monster Manual by his grandma at a very young age, the voice actor's next experience with the game that would have such an impact on his life was later in his teenage years.
"When I was in high school," recounts Mercer, "I was part of the 'Popular Arts Club' which was the public facing term for a nerdy comic book/video game club. The guys who were the heads of the club were track kids; fit, secret nerds. I helped do some design work for the club and they asked if I wanted to play in their Dungeons and Dragons game."
"I ran home," the GM continues, "Made a character and joined their game. I came in with this backstory to my character, showed up and they were just these slapstick players. Which is fine, but I had built this idea in my head of a collaborative story and an imaginative world. But no, we’re maying dick jokes and talking about barbarians. I ended up leaving that game after a few sessions, asked two of my friends if they wanted to play and then learned to DM on the fly because nobody else would."
Even though we take Mercer at his word that the campaign he describes wasn't a fulfilling one, we can't help but wonder what it looked like, and moreover, how it affected the history of Critical Role and TTRPG liveplay. For example, though the world of Exandria is leagues bigger than Mercer's fabled first time at the table, it's not like anybody's gotten rid of the dick jokes.
Critical Role's Campaign 4 debuts on October 2 on Critical Role's Beacon, YouTube, and Twitch channels.
With two animated series on Prime Video, Campaign 4 in full swing, and so much more Exandrian lore to come, Critical Role is showing no signs of slowing down. That's why the adventuring party at Popverse are here to bring you everything we can from those nerdy-ass voice actors & Bo., including:
- How to watch Critical Role in order
- Travis Willingham on the differences between The Legend of Vox Machina and The Mighty Nein
- Taliesin Jaffe on playing Mollymauk Tealeaf for Campaign 2 vs. playing him for Prime Video
- Matt Mercer's homebrew warrior class (created originally for Vin Diesel)
...and much, much more. Roll initiative, player. Magic awaits.
Follow Popverse for upcoming event coverage and news
Find out how we conduct our review by reading our review policy
Let Popverse be your tour guide through the wilderness of pop culture
Sign in and let us help you find your new favorite thing.
















Comments
Want to join the discussion? Please activate your account first.
Visit Reedpop ID if you need to resend the confirmation email.