If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
Critical Role series Candela Obscura and Daggerheart share a "scarring" mechanic, say the developers
Fans of the horror game/miniseries Candela Obscura know that you don't always walk away from terrors unscathed. According to Spenser Starke and Rowan Hall, that's a truth that newcomers to Daggerheart will also learn

To celebrate our 3rd anniversary, all members-only content debuting this week is free for one week! New members can also join for just $0.99/month for their first 3 months (save $15!) with code THREEYEARSOFPV.
Popverse's top stories of the day
- Updated: Sadly, you will never be able to read Andy Weir's 'The Last Algorithm,' one of multiple non-existent books recommended by the Chicago Sun-Times in major AI snafu
- MEMBERS ONLY: For Your Consideration: Before Mission: Impossible - The Final Reckoning, we uncovered perfect spy movies in Tinker Tailor Soldier Spy, Skyfall, and... Confessions of a Dangerous Mind?!?
- WATCH NOW: Remember the fantastical & the failures of SEGA's Dreamcast
Before they were some of the minds behind brand new TTRPG Daggerheart, Spenser Starke and Rowan Hall worked on the turn-of-the-century horror RPG Candela Obscura, which Critical Role fans may know by the liveplay miniseries of the same name. Recently, Popverse had the chance to chat with Starke and Hall, and as pretty big horror fans, we had to ask if their experience in the realm of terror was carrying over into the new game.
Lucky for us (and you, fright fan), their answer was yes.
"One of the neat things about Candela, begins Starke, "Is how narrative forward is. It puts the, the story in the hands of the the players as much as the GM in a way that invites them to scare themselves as much as the GM to scare them. [...] For those that have played [Candela Obscura], they'll see some similar DNA in the way that Daggerheart works."
Of course, this is a game we're talking about, not just a story, so there's got to be some sort of mechanic that makes the players "scaring themselves," as Starke puts it, matter to the flow of play. Hall clarifies that that mechanic does exist in Daggerheart, and it's a mechanic that Candela Obscura fans should know well.
"In both Candela and Daggerhart," says Hall, "There are mechanics for scars. In terms of feel at the table, it manifests to capture that hallmark mortality [...] Candela is kind of a race against time. You start at the healthiest you'll ever be and you get the characters to go and go and go and go and fight and fight and fight until they can't fight anymore. You're gonna die, or retire a lot worse for the wear, and there's a scar mechanic that reinforces that."
"In Daggerheart," she continues, "There is a scar mechanic that works to tell the hero's journey as you go up and up and up and up towards what we all jokingly refer to as 'God mode.' [...] [Horror] is about exploring themes of grief, and I think having a scar mechanic that changes people, changes characters as they go on their journey, it forces you to reckon with how saving other people or helping yourself or helping your friends can change you. Hopefully, it feels different because of the genres of each game, but there should be a little bit of that [Candela] DNA."
You don't need to beat the game to prepare for the next one—here are all the major new and upcoming games coming our way.
Follow Popverse for upcoming event coverage and news
Find out how we conduct our review by reading our review policy
Let Popverse be your tour guide through the wilderness of pop culture
Sign in and let us help you find your new favorite thing.

Comments
Want to join the discussion? Please activate your account first.
Visit Reedpop ID if you need to resend the confirmation email.