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All of the cutscenes in God of War: Ragnarök were filmed with one take - which was "daunting" for the actors but led to "moments of great levity" when they made mistakes

God of War used "No Cut Camera" so every cutscene had to be filmed in one take - even if one actor kept messing up at the end

God Of War Brok
Image credit: Santa Monica Studios

There are plenty of things that make acting in video games challenging, but the actors in God of War: Ragnarök had a very particular challenge that they had to overcome. On top of having to contend with the motion capture harnesses and cameras on them, the particular cameras they used meant that every scene had to be delivered flawlessly in a single take, something that Kratos and Atreus’ actors found challenging at times – but not as challenging as the actor behind Brok the Dwarf.

“It was a No Cut camera,” Christopher Judge, the actor behind Kratos, explains at the God of War: Ragnarök panel at MCM London 2025. “So the scenes all had to live in one take. And wow. Coming from television, you’re really not used to that. Every scene had to be one take because there was no cuts in the camera, so to learn some of these tremendously emotional scenes but also tremendously long scenes was, was daunting. But we all kind of fell into the rhythm and flow of it… except for Robert, who plays Brok.”

The Robert in question here is Robert Craighead, who played Brok the dwarven blacksmith who aided Kratos and Atreus on their quests. “We would have these long scenes, forgive my language, we’d have these long scenes and Robert Craighead…”

“You’d be like at the end,” Sunny Suljic, who played Atreus in the games, adds. “You’d be at the end of the scene.”

“So the very end, the very last line,” Judge continues. “And he’d screw it up. He’d be, ‘Oh, God damnit! What the fuck?” And so we’d have to start all over again.”

We could imagine this could be somewhat frustrating, but Judge assured the crowd that it was never anything like that for the cast.

“It became moments of great levity. It wasn’t ever frustrating because we were all so supportive of each other that you know it didn’t matter. We’ll just do it again, but yeah, he was, he was really good for that. Just the humor that came out of him being so upset that he would blow the take, and we had to start all over. There were some great moments of levity in there.”

Considering the length of some of the cutscenes in God of War: Ragnarök, we’re a little surprised that anyone got to the end of them in one take at all.


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Trent Cannon

Trent Cannon: Trent is a freelance writer who has been covering anime, video games, and pop culture for a decade. (He/Him)

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