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Ghost of Yotei is "grander" than Ghost of Tsushima, but that doesn't mean it will take longer to beat

During an interview, Sucker Punch co-founder Brian Fleming said that they didn't want to make the Ghost of Tsushima sequel bigger just for the sake of it.

Ghost Of Yotei Screenshot
Image credit: Sucker Punch

Five years after Ghost of Tsushima became a swansong for the aging PS4, Ghost of Yotei is releasing amid the height of the PS5. However, fans shouldn’t expect the sequel to Sucker Punch’s 2020 hit to be just a bigger, longer version of what came before. In fact, Ghost of Yotei should be about the same length as Ghost of Tsushima – just with more polish and lessons learned.

During an interview, Ghost of Yotei developer Sucker Punch’s Brian Flemming, who co-founded the studio nearly 30 years ago, explained that the team wasn’t focused on merely making a bigger version of Ghost of Yotei, even if it will take “a little bit longer” to complete than Tsushima. “If you talk to Nate [Fox] and Jason [Connell], the creative directors, they would say our goal was not to grow the duration of the game.”

Instead, Sucker Punch wanted to polish and improve the “sense of grandness and scale” in Ghost of Yotei, taking players on a journey of a similar length. It goes against the general instinct that developers have shown when making games for new generation consoles; often, the allure of more powerful systems and larger file sizes leads to longer games with larger maps. Instead, Sucker Punch is making a sequel as a way to improve on what came before. “You are able to level up by working on sequels,” Fleming said. “It can be performance, it can be rendering, it can be functionality and polish and transitions in animations and the way sound works. All of these things get to be leveled up.”

Ghost of Yotei is out on October 2, 2025 for the PlayStation 5.


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Trent Cannon

Trent Cannon: Trent is a freelance writer who has been covering anime, video games, and pop culture for a decade. (He/Him)

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